Week 1: Introduction
1. General introduction
2. Application domains & system categories
3. Definitions
Week 2: Introduction
4. Historical evolution
5. Issues & challenges
6. Cybersickness
Week 3: XR Hardware & Software
7. VR Hardware
8. AR Hardware
9. Understanding Tracking I
Week 4: XR Hardware & Software
10. Understanding Tracking II
11. VR Software
12. AR Software
Week 5: Human factors in XR experience
13. XR as Interactive Systems
14. Human Factors in XR
15. Visual Perception & Displays I
Week 6: Human factors in XR experience
16. Visual Perception & Displays II
17. Auditory Sense & Immersive Experience
18. Other Senses & Full Immersion
Week 7: Building of an XR System –understanding with a case study
19. Interactive System Development Life Cycle Stages
20. Introduction to the Case Study
21. Requirement Gathering I
22. Requirement Gathering II
Week 8: Building of an XR System –understanding with a case study
23. System Design I
24. System Design II
25. System Design III
Week 9: Building of an XR System –understanding with a case study
26. System Implementation I
27. System Implementation II
28. System Implementation III
Week 10: System Optimization
29. Optimizing User Experience I – Basic Idea
30. Optimizing User Experience II – Navigation Time
31. Optimizing User Experience III – Navigation Path
Week 11: System Optimization
32. Optimizing Resources I – Basic Idea
33. Understanding Resource Requirements – Introduction to Computer Graphics I
34. Understanding Resource Requirements – Introduction to Computer Graphics II
Week 12: Conclusion
35. Understanding Resource Requirements – Introduction to Computer Graphics III
36. Resource Optimization Techniques
37. Concluding Remarks
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