Week 1: INTRODUCTION and MAKING A CASE FOR INTERACTIVITY
Need for interactive gamified learning.
Learnings from the Master Class titled Confessions of a Converted Lecturer" by Prof Eric Mazur
Understanding Play and its context in learning in the 21st century
Benefits of Game-Based Learning - Scientific Evidence
Learning Stoichiometry calculations using board game - Case Study
Benefits of Game-Based Learning across age groups and subjects
Benefits of Puzzle Games
Game-Based Learning - Adoption by Countries - Overview
Yu Kai Chow - Psychology of Gamification
Week 2: BOARD and CARD GAMES
Board/Card Game Activity Game Sources
Board_Card_Game_Mechanics_Across_Subjects - Part 1
Board_Card_Game_Mechanics_Across_Subjects - Part 2
Game Play of UNO adaptation
How Play/Game Mechanics Enhance Learning in the UNO Game
Tools for building Board/Card Games - Snake and Ladder
Sample Games Created Inspired by Snake and Ladder Mechanics
Sample Card Games Created Across Subjects and Different Mechanics by Students
Tools for building Bingo Games
Puzzle Game Design Tools
Week 3: DIGITAL GAMES
Mentimeter
Quizizz
Wordwall
GIMKIT - Part 1
GIMKIT - Continued
Raptivity Digital Tool Demo
Example scenarios of student and faculty-created digital games across topics
Week 4: PRACTITIONER INTERVIEWS
Prof Preeti Aghalayam (UG/PG - Chemical Engineering)
Prof Anuradha Prashant (UG/PG - Marketing Management)
Prof Ankur Gera (UG - Pharma)
Prof GK Suraish Kumar (UG/PG - BioTech Engg
Prof Jacey (UG - CS and IT)
Prof Kirupa(PSG - Management)
Prof Silviana Falcon (Management)
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